The Curious Cat Management blog carnival highlights recent management blog posts 3 times each month. The posts generally focus on the areas I have focused on in the Curious Cat Management Guide since 1996 (Deming, agile software development, systems thinking, lean manufacturing, customer focus…).
- If management stopped demotivating their employees… by Mark Graban – “Think of a person in your workplace who is considered to have a “bad attitude.” Do you think they started their career or their job at that point? If so, why were they ever hired? … What do you think happened to turn the “live trees” you hired into “dead wood” as Peter Scholtes said?“
- The Poison of Performance Appraisals by Nicole Radziwill – “Progressive organizations might use a 360-degree approach, a la Jones & Bearley, but the underlying dynamic is the same: I’m telling you what I think about you and that’s my evaluation. I’m not familiar with any managers or organizations who can pull this off with impartiality and avoid the many sources of bias that can creep into the process.”
- One factor at a time (OFAT) Versus Factorial Designs by Bradley Jones – “The most common argument I read against OFAT these days has to do with inability to detect interactions and the possibility of finding suboptimal factor settings at the end of the investigation. I admit to using these arguments myself in print.
I don’t think these arguments are as effective as Fisher’s original argument.”
- Lean Strategy: The Role of Ideal State Thinking by Jamie Flinchbaugh – “One of the opportunities in building a strategy is really understanding the roles that all the different product/services that you offer fit together”
- Lean UX at work by Jeff Gothelf – “It seems that as a team matures and the trust bonds between the members grow, the rituals of formal process fall away in favor of less-prescribed, more “understood” cadences.”
- TryStorming by Lee Fried – “stop brainstorming and start “trystorming (actual simulation or creation of the idea).” This meant putting away the flip charts and sticky notes and getting out on the floor and getting our hands dirty. Having the 3D, tangible “mock-ups” allowed the teams to quickly understand each others ideas and iteratively improve the solution in a way that would not be possible on paper.”